
In any case by setting this variable to =60 for example, you can remove micro-stuttering, however in places where your framerate is below 60FPS the game physics will slow down, and in places where your FPS rises above the iFPSClamp value, the game physics will speed up. The skipping seems to occur because certain frames are dropped to keep up with the physics tic rate. Yeah, I got in contact with creator the tumblr page after I found that tumblr and as far as I know they contacted the original authors but I. By default it's set so that they're synchronized (=0), however this is known to cause 'micro-stuttering', or more aptly, frame skipping - see the Troubleshooting Tips section for a discussion of this and some solutions. The original ARES Android was going to be an upgrade for ARES for FNV if Im not mistaken and the model went towards FO4 since the announcement of the first trailer.

IFPSClamp=0 - This variable appears to control the synchronization between game physics and graphics, or something similar of that nature. Well i don't recommend to use the iFPSClamp tweak, this is what it does. Best explanation so far of how iFPSClamp works!!
